24–26 Mar 2015
ESA/ESTEC
UTC timezone

Topics

TOPICS

The following topics reflect the main issues, which will be addressed during the workshop. The list of topics is not considered exhaustive. Authors are encouraged to submit papers on topics they consider relevant, even if they are not explicitly mentioned below.

The submitted papers should, as far as possible, address concrete study cases and projects applicable to the space domain. 

 

Simulation Based Development 

• Simulation as support to System Engineering
• Integrated development process
• Mission and system analysis and definition
• Model based specification – functional and data level
• Simulation as support to concurrent and collaborative engineering
• Data exchange
• Simulation to support design verification
• The “Virtual Spacecraft” concept
• Ultra realistic spacecraft model concept (Digital Twin)
• Verification and validation on system, software and element level
• End-to-End simulation systems, performance simulations
• Operations preparation, mission planning and simulation based training 

 

EGSE & AIT processes

• EGSE Building Blocks
• Remote testing
• Commonality with mission operations
• Training
• Information flow
• Procurements
• System level Databases

 

Standardisation 

• System Modelling and Simulation in System Engineering
• Software Model Portability (SMP) – Status and experiences
• Distributed (interactive) Simulation
• (Simulation) Data visualisation, especially using 3D graphical displays
• Simulator verification and validation methods
• Data exchange with other spacecraft domains, e.g. design data, spacecraft database
• Interoperability
• System Engineering Data repository
• Monitoring and Control Data definition
• Communication protocols
• Test and Operation Procedure Languages
• ECSS covering Software and  Modelling and Simulation
• ECSS and CCSDS covering EGSE and Operations

 

Methods & Tools 

• Simulation infrastructures
• Tools and Environments
• Low-end simulator platforms
• Hardware-In-The-Loop Simulation
• Humans-In-The-Loop Simulation
• Validation and verification of simulators
• Remote Testing
• Agent Based Simulators
• Reuse of simulation products: models, architectures, procedures and databases
• Real-Time simulation: scheduling and data communication
• Distributed processing: advanced scheduling, parallel running models, GRID, cloud
approaches 
• Data exchange
• Visualisation of simulation data
• Human Computer Interfaces
• 3D graphics, low-end 3D graphics technologies
• Real time 3D immersive interactive visualisation, "Virtual Reality", Augmented Reality
• Virtual integration (over networks)
• System, Simulation and AIT Databases